The trader’s handbook

Game guide

Explore every game system, from your first login to advanced investments.

From your first day to a trading empire

Choose a city, open your first business and discover an economy built around production and trade.

VIP, items and appearance

Choose timed benefits that fit your production plans and understand the differences between memberships, item cards and cosmetics.

Rewards, events and invitations

Learn about activity rewards, cooldowns and event participation.

Players, chat and gifts

Build trading connections, meet other players and use the right channel for each conversation.

Create an association and work together

Build a community with membership tools, a shared treasury and private communication.

Newspaper, articles and Capigram

Share trading updates, create in-game publications and discover content from players you follow.

Support, accounts and game rules

Report issues through the right channel and understand the rules that protect your account and the community.

Businesses and shelves

Choose a sector, unlock its shelves and turn warehouse stock into regular revenue. The money in a business till is sales revenue, not net profit after stock and other costs.

Farming and livestock

Produce vegetables, fruit and animal products. Capacity, speed and harvest bonuses serve different purposes, so plan around the distinction.

Factories and certificates

Unlock product certificates, develop your factories and track cash, input and labour costs together.

Laboratory

Turn warehouse products into packaged goods through recipes. A laboratory certificate, its recipe ingredients and an Export Office shelf are separate investments.

Export Office

The sector that turns laboratory packages into regular business sales. Its revenue potential requires substantial opening and working capital.

Warehouse and inventory

Business sales, production inputs and shipments meet in city warehouses. Having enough stock in the right place matters as much as cash.

Logistics and your truck fleet

Carry government and player cargo, move your own inventory between cities and grow your fleet's capacity.

Market and wholesaler

The player market, system supply and wholesaler purchasing are different sides of the same economy. They share a market tier, but their buying and selling prices need not match.

Homes & real estate

Homes are both tradable assets and sources of production and collection bonuses. Ownership and occupancy give you different benefits.

Dealership & car rentals

The dealership combines vehicle trading with timed rental jobs. Catalogue earnings are a reference; your actual payment comes from the rental offer you accept.

Banking & money management

When expanding your businesses, plan for upcoming instalments, tax debt and stock purchases as well as your cash balance. Banking features manage in-game money.

Taxes & closing businesses

Collection tax, marketplace deductions and daily wealth tax are different charges. Separating when debt arises from when you pay it makes cash flow easier to understand.

Capital, stats & rankings

The capital figure estimates net wealth beyond your cash balance. Stats explain the active effects your assets and memberships contribute to gameplay.

Holdings & partnerships

Invest in buildings from a shared treasury, expand production and build a long-term company with other players.

Cities & travel

Your city choice is part of your production and trading strategy. Operate across cities with one account and connect their warehouses through logistics.

Exchange & government offers

Marketplace activity influences sector indices. Government offers create separate opportunities to sell goods, acquire vehicles and buy product bundles.